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FINAL FANTASY XIV: Evercold (EU)

–13%
Delivery: Activation code
Genre: MMORPG
Platform: PC / Other
Languages: Multi-language
Region: Region Free
Developer: Square Enix
Publisher: Square Enix
Release date: February 23, 2027

Pre-order
-13%

+ −

$38.99

$44.99 –13%
Expected on
February 23, 2027
Purchase bonus:
390 Points


FINAL FANTASY XIV: Evercold, the sixth expansion for Square Enix’s MMORPG. It begins a new story arc, the Godless Realms Saga. A new threat called the Solstice brings the Warrior of Light to the Fourth, a reflection of the world that has been lost to ice.

The Fourth is explored across four huge “realmships”: Naglfar (Water), Hringhorni (Fire), Sessrymnir (Earth) and Skiðblaðnir (Wind). There are also two new cities, Fargarth and Hjartadunur. The level cap goes up from 100 to 110, and there are two new jobs. Bastion is a main tank that fights with a pair of greatshields called skyltborg. Zephyr is a physical ranged DPS that uses a crossbow and has a bird familiar to help it fight. After a certain point in the main story, players can choose the order in which they visit some areas.

Evercold also brings big changes to how the game plays. Players can pick between two combat modes. Reborn is based on the current battle system, while Evolved puts each job’s unique identity first. A new Auto Content Balancing system scales content to your character’s level in certain areas, so friends at different levels can play together. On the raid side there’s a FINAL FANTASY VII–themed series, Beyond the Lifestream, made with the FFVII Remake team. There’s also an EVANGELION crossover alliance raid, Ghosts of Desire, plus a new Ultimate raid and a new “Fierce” difficulty that sits between Normal and Savage. Character creation gets more options too, including a full color picker, finer facial controls and custom action animations.

Requires base game to activate.















FINAL FANTASY XIV: Evercold, the sixth expansion for Square Enix’s MMORPG. It begins a new story arc, the Godless Realms Saga. A new threat called the Solstice brings the Warrior of Light to the Fourth, a reflection of the world that has been lost to ice.

The Fourth is explored across four huge “realmships”: Naglfar (Water), Hringhorni (Fire), Sessrymnir (Earth) and Skiðblaðnir (Wind). There are also two new cities, Fargarth and Hjartadunur. The level cap goes up from 100 to 110, and there are two new jobs. Bastion is a main tank that fights with a pair of greatshields called skyltborg. Zephyr is a physical ranged DPS that uses a crossbow and has a bird familiar to help it fight. After a certain point in the main story, players can choose the order in which they visit some areas.

Evercold also brings big changes to how the game plays. Players can pick between two combat modes. Reborn is based on the current battle system, while Evolved puts each job’s unique identity first. A new Auto Content Balancing system scales content to your character’s level in certain areas, so friends at different levels can play together. On the raid side there’s a FINAL FANTASY VII–themed series, Beyond the Lifestream, made with the FFVII Remake team. There’s also an EVANGELION crossover alliance raid, Ghosts of Desire, plus a new Ultimate raid and a new “Fierce” difficulty that sits between Normal and Savage. Character creation gets more options too, including a full color picker, finer facial controls and custom action animations.

Requires base game to activate.